Higher-Level Cognition
The HL-cognition is the oldest part of my research, it is based on my master thesis (in dutch) on creative agents (2003). This part of the research is based on literature in Cognition and the method of research is software simulations. Some related concepts are embodied mind, saccading eye, global neural workspace hypothesis, neurofeedback , change blindness etc. There has been 2 publication on the topic, my Master thesis and my 2006 EMCR paper ( see publications)
The research has been frozen as the research became to theoretical. The problem with simulations and novelty-theory is the lack of complexity. In simulations complexity is pruned out, making it hard to do realistic experiments. Virtual worlds are to much formalized and real robots are not complex in their embodiment. Today state-of-the-art tools for simulation don't have the level of complexity needed for more research on novelty. To avoid shifting the research on building complex environments (and bodies) this part has postponed in the attempt to learn more on novelty by other means.
